Enter your seed and current coordinates, pick a structure type, and ChunkScope finds the nearest structures with exact block coordinates, distance and compass direction — plotted on an interactive map you can share.
How to use
- Enter your seed and your in-game X / Z coordinates (use F3 on Java, or the coordinates shown when you press your coordinates key on Bedrock).
- Pick a structure type (village, ancient city, trial chambers, ocean monument, woodland mansion, desert pyramid, pillager outpost, ruined portal, shipwreck, ocean ruin, igloo, swamp hut or jungle pyramid).
- Press Find — the nearest structures are listed with block coordinates, distance and compass direction, and marked on the map.
- Click a marker or a list row to center on that structure. Copy any coordinates with the button.
Structure rules (1.18+)
Each structure type uses a grid of regions and one generation attempt per region — for example villages attempt once per 32×32-chunk region, ancient cities once per 24×24, trial chambers once per 34×34, mansions once per 80×80. The attempt position depends only on the seed, the region and the structure’s salt, so results are deterministic and identical for the same seed in Java & Bedrock.
Common questions
Why don’t I find a structure at the marked point? The map shows attempt positions. Structures only actually generate where biome and terrain requirements are met (e.g. villages need plains / desert / savanna / taiga; monuments need deep ocean). Treat the marker as the most likely spawn spot to dig or sail toward.
How does the distance work? Distance is measured block-to-block from your coordinates to the structure’s attempt block (chunk × 16 + 8). For mansions the huge 80×80 spacing means they’re rare — the finder scans widely enough to always catch the nearest one.